Interface: CustomLayerConfig
Properties
elevatedLinesLayer?
optional elevatedLinesLayer?: ElevatedLinesLayerConfig;iconLayers?
optional iconLayers?: IconLayersConfig;labelsLayer?
optional labelsLayer?: LabelLayerConfig;tileCache?
optional tileCache?: DeckTileCacheConfig;Bounds the in-memory tile caches of the deck.gl overlay layers. Optional; conservative defaults are applied when omitted so the overlays are always memory-bounded.
useTileWorker?
optional useTileWorker?: boolean;Whether deck.gl may parse the overlay’s vector tiles in a Web Worker.
deck.gl does not bundle that worker. loaders.gl fetches it from unpkg.com the first time a tile is
parsed, so leaving it on makes the 3D scene depend on a third-party CDN at runtime: kiosks that run
offline, sites whose CSP does not allow unpkg, and networks that block it all lose the overlay —
silently, because the fetch failure never surfaces.
Defaults to false, which parses tiles on the main thread and costs a little frame time while tiles
load. Set to true to restore deck.gl’s own behaviour when that trade is worth it and the CDN is
known to be reachable.